Text: [a9vg] xenapior P>
3D MARIO action in the N64 classic SM64 on the basic shape when the Galaxy on its basis and made some changes. .Now summarize the basic operation of the Milky Way and the combined action bar: P>
basic movements P>
A: jump. .Determine
B: emission stars. .Cancel
shaking the handle (so may): the ground is the spin attack; air is Double jump or fly; fast-moving water is rotating around
Arrows: adjust the viewing angle. .However, the limited available
Arrows: the first-person perspective
left handle Z: squatting; combined action key P>
combined action P>
A + A (look before landing .when the then): double jump. .Jump higher than a single jump of some
A + A + A (each and then have to wait for the landing. Take the run-up to complete this action): Triple jump. .Very high and a third under the same when mario will turn a somersault in the air YAHOOO. .Take the necessary action when certain items
A + Z: stamp. .Used to defeat the enemy with some special, but also take rotten box, cracked slate and other
Highland Z + A: Backflip. .Highly pricey
running in Z + A: long jump. .Press the arrow keys to control the jump in the air in one direction from the
first run -> keys and immediately press the opposite direction A: return jump. .
Jump height is very high on the wall, hold down the arrow keys can be clinging to the wall, slowly sliding down, then you can press A to jump. .If two block distance between the parallel walls far can bomb the wall jump back and forth repeatedly until the completion of the top. .Take necessary action when certain items
A + Akira handle: Double jump or fly (involving spoilers, no description). .Quite commonly used combination of actions
A + shake the handle and press the Z: tracking step. .Automatically within the scope of objectives aimed at a small step to
Highland press and hold Z + shake the handle: Church leg sweep. .Do not know what use @ _ @
Akira handle in the ice to skate spin state of a switch, press the Z key can slide backwards (thanks to a small new reminder) P>
more action .are free to mix, such as "Triple jump tracking step," "Pa backflip wall jump", etc. P>
==== Nov.20 update ==== P>
bees Mali .Austria:
features: can persist for some time to fly. .Not far jump, high jump, jump back ... ... and so on, but the Z stamp. .Not touch the water, the enemy P>
ghost Mario:
characteristics: suspended state, can shake the handle to cross the invisible fence, but not easy to control, press A to increase height. .Can not see the light, the enemy P>
frozen Mario:
features: water or magma can go onto the ice to catch or when the wall (why not be washed down the piece of ice?), Can always .skating. .Have time P>
fireball Mario:
features: the first generation to spend flame back, shaking the handle fire! Fire ball directed towards a problem, fortunately getting bigger fireball explosion range, the number of solved .this difficulty. .Have time P>
Spring Mario:
features: one can only jump, easy to control, automatic anti-jump against the wall, usually Chouzhunshiji press A to bounce high. .Can not touch the enemy P>
water operations: P>
sure to press Z to jump into the water, dive, dive in the direction toward the direction of the calculation by Mario
A: forward swim .
Z: to continue to handle the potential
Akira: rotate forward. .Faster, but each must pause to spin thrice yearly and then spin. .This action also can be items such as shells and so on around the circle to get the shells
hand, the accelerator can do in the water, shaking the handle can be used as weapons, throw (holding when swimming in front of a light is thrown .out direction). .One red shells faster and with automatic tracking, the proposed priority access
holding shells in the water forward mode, press the z key left chicken may Highland stop, so then be turned to release the z .key and move on P>.