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More ... eh this is not a small pit, but still intend to do about ... Achievement Award will be posted, the name [?] Is not out, I try to speed it ... < ./ P>

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01. first CLEAR

conditions: playing the game for the first time pass

Awards: None .

02. simple DE crown 15

criteria: ease of playing the game simple 15 CLEAR

Awards: None

03. simple DE 30 crown .

criteria: ease of playing the game simple 30 CLEAR

reward :???

04. simple DE crown 70

.conditions: ease of playing the game simple 70 CLEAR

Bonus: None (feed! too kind, right!)

05. ordinary DE crown 15

conditions: playing the game difficulty ordinary 15 CLEAR

Awards: None

06. ordinary DE crown 30

criteria: ease of ordinary playing games .30 CLEAR

reward :???

07. ordinary DE crown 70

criteria: ease of playing games common 70 CLEAR .

Bonus: None (876 you !...)

08. difficult DE crown 15

criteria: ease of playing the game difficult 15 CLEAR < .P> Reward: Difficulty: ghost

09. difficult DE crown 30

criteria: ease of playing the game difficult 30 CLEAR

award:? .??

10. difficult DE crown 70

criteria: ease of playing the game difficult 70 CLEAR

Bonus: None (tears ran ah ... .)

11. ghost DE crown 15

criteria: ease of playing the game ghost 15 CLEAR

reward: playing modes: 3-speed .

12. ghost DE crown 30

criteria: ease of playing the game ghost 30 CLEAR

Bonus: Play Mode: 4x

13. .?????

conditions :?????

Awards: None

14. drum counter 10000

conditions: .drum counter reaches 10000

bonus: face in the spectrum: Etude Op 10-4

15. drum counter 20000

conditions: drum counter reaches 20 000

bonus: face in the spectrum: Black Rose Apostal

16. drum counter 30000

conditions: drum counter reaches 30000

reward: in spectrum .surface: Hatsune ? ku ? excited to sing

17. drum counter 40000

conditions: drum counter reaches 40000

bonus: face in the spectrum: Rotter Tarminaton (!) .

18. drum counter 50000

conditions: drum counter reaches 50000

bonus: face in the spectrum: White Rose Insanity

19. .drum counter 60000

conditions: drum counter reaches 60000

reward: in spectral surface: the sun moo ? ? Ailuropoda ? Ailuropoda ?

20. drum counter 70000

conditions: drum counter reaches 70000

reward: in spectral surface: su ? ? ? the inter ? ji ? su ? ?

21. drum counter 76500

conditions: drum counter reaches 76500

bonus: face in the spectrum: ? ? the inter wa moo today excellent tone

22. drum counter 80000

conditions: drum counter reaches 80000

awards: .in the spectrum of the surface: DON'T CUT

23. drum counter 90000

conditions: drum counter reaches 10000

bonus: face in the spectrum: ? san ? ru Flurry

24. drum counter 99999

conditions: drum counter reaches 99999

reward: playing music: ma ma ta ta ? ? 2000 (but you ah, Saitama ...)< ./ P>

25. golden crown 10

conditions: playing games FC10 song

reward: playing modes: complete bi

26. golden crown 25 < ./ P>

conditions: playing games FC25 song

reward :???

27. golden crown 50

conditions: playing games FC50 song < ./ P>

reward :???

28. golden crown 75

conditions: playing games FC75 song

reward :???

29. golden crown 100

conditions: playing games FC25 song

reward :???

30 .?????< ./ P>

conditions :?????

reward :?????

31 .?????

conditions: .?????

reward :?????

32.100 batter

conditions: playing the game one batter at the end of the largest 100 or more .

Awards: None

33.200 batter

conditions: playing the game one batter at the end of the largest 200 or more

awards: .no

34.400 batter

conditions: playing the game one batter at the end of the largest 400 or more

Awards: None

35.600 .batter

conditions: playing the game one batter at the end of the largest 600 or more

Awards: None

36. even playing up to people .

conditions: the end of playing the game an even dozen the number above 100

reward: Voice: Q (ku ? ?)

37. scores of people

.conditions: the end of playing the game a score of 500,000 or more

reward: Voice: Knife

38. and drums played dance 5

conditions: Shen Ji mode and .Taiko performed dance (title mode) 5 topics CLEAR

reward: Voice: cameraman (? ? Getting ? ?)

39. and drums played dance 10

conditions: Shen Ji mode .and drums played dance (title mode) 10 subjects CLEAR

reward: Voice: Muyu (mo ku ? ?)

40. and drums play Dance 20

conditions: Shen Ji mode .dance and play drums (Title mode), 20 subjects CLEAR

awards: sound: bell (su Display)

41. and drums played dance 30

conditions: Shen Ji mode .dance and play drums (Title mode), 30 subjects CLEAR

reward: Voice: sneezing (ku shi ? ?) (876 you win ...)

42. and drums played dance 40

conditions: Shen Ji mode and play drums dance (title mode), 40 subjects CLEAR

reward: Voice: hand beat (thank members naughty angel provided)

43. dance and drum performances .50

conditions: Shen Ji mode and play drums dance (title mode), all 50 subjects CLEAR

awards: sound: rap (Getting ? ?) (thanks to members naughty angel provided) .

44. dojo Takeover 10

conditions: Shen Ji mode scored 10 positions

Awards: None

45. dojo Takeover 20

conditions: Shen Ji mode scored 20 positions

Awards: None

46. dojo Takeover 30

conditions: Shen Ji mode scored 30 positions .

Awards: None

47. dojo Takeover 40

conditions: Shen Ji mode win 40 positions

Bonus: None

48. National system of hegemony

conditions: Shen Ji mode win all positions

Awards: None

49. Shenji CLEAR .

conditions: Shen Ji mode clearance

reward :???

50. wheel war 2 game winning streak (thank members naughty angel provided)

conditions: Shenji .BOSS wheel 2 battle mode game winning streak

reward: the devil mask (cap)

51. wheels War 5 game winning streak (thank members naughty angel provided)

conditions: Shenji .BOSS 5-game winning streak wheel battle mode

reward: the devil body (clothing)

52 wheel War CLEAR (thank members naughty angel provided)

conditions: Shen Ji mode BOSS wheel war .CLEAR

Bonus: Shen Ji mode Friends cloned using unlimited

53. subglottic Health 100

conditions: Shen Ji mode sects more than 100 students < .P> Bonus: sound: small boom (? ? ? san)

54. subglottic Health 200

conditions: Shen Ji mode sects more than 200 students

awards: .Voice: runaway boom (? ? Ailuropoda ? ? san)

55 .?????

conditions :?????

reward :????? .

56. pressure wins

conditions: Shen Ji Sheng mode 1 back pressure reached

Awards: None

57 .???? .?

conditions :?????

reward :?????

58. Thujopsis drummer

conditions: .10 failed to play the game back (...)

reward: Voice: fart (? na ? )(-_-#)

59. initial communication

.conditions: 1 play communication games

reward :???

60. communication Chu Xinzhe

conditions: play the game 5 times communication < .P> Awards :???

61. communication of a person before the

conditions: 10 to play the game communication

reward :??? .

62. communication mysterious person

conditions: 15 to play the game communication

reward :???

63. communication of people

conditions: 20 to play the game communication

reward :???

64. Friends collectors

conditions: and 5 different people .play communication games

Bonus: None

65. like money making guru (please ignore my translation ...)

conditions: The world is all one .!! the difficulty of playing the game simple FC

reward: money making guru Medal (hat)

66. money making guru FANS

conditions: The world is all one .!! playing the game difficulty ordinary FC

reward: money making guru skirt (clothing)

67. like strange hunting

conditions: blame the difficulty of hunting game played Suite .simple FC

Bonus: entourage cat helmet (hat)

68. strange hunting FANS

conditions: blame the difficulty of hunting game played Suite ordinary FC .

Bonus: entourage cat body (clothing)

69. like Hatsune Miku

conditions: Hatsune sing excited to play the game the next degree of difficulty of simple FC

Awards: MIKUMIKU hair (hat)

70. Hatsune Miku FANS

conditions: Hatsune Miku sings the shock normal difficulty playing the game FC

awards: .MIKUMIKU skirt (clothing)

71. like as a dragon

conditions: MachineGun Kiss ease of playing the game simple FC

Bonus: identify (label)

72. as long FANS

conditions: MachineGun Kiss playing the game difficulty ordinary FC

reward: God room door (hat)

.73 Collection batter 500

conditions: Collection mode the maximum number of batter at the end of 500 or more

Awards: None

74. Collection batter 1000

conditions: collection mode, the maximum number of batter at the end of 1000 or more

Awards: None

75. Collection batter 1,500

conditions: Collection .mode the maximum number of batter at the end of more than 1,500

Awards: None

76. Collection batter 2,000

conditions: Collection mode, the maximum number of batter at the end of 2,000 .above

Awards: None

77. Collection even playing up to people

conditions: the end of collection mode with at least 500 to play

.Bonus: Voice: boxing

78. Collection of scores of people

conditions: collection mode at least 3,000,000 points at the end

reward: Voice: explosives (the inter ? ? ? ? Suites) .(...).

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